
| NAME: | CALVIN GOLKOWSKI |
| ADDRESS: |
WUEHLISCHSTR.6 10245 BERLIN |
| DATE OF BIRTH: |
10 SEPTEMBER 1976 |
| NATIONALITY: |
GERMAN |

| PROFESSIONAL EXPERIENCE: | |
| 2008 - today |
YAGER DEVELOPMENT GMBH CHARACTER ARTIST PROJECT: TBA |
| 2007 - 2008 |
CLIMAX ACTION CHARACTER ARTIST/OUTSOURCING ARTIST PROJECT: SILENT HILL ORIGINS - PLAYSTATION2 PUBLISHER: KONAMI |
|
2000 - 2007 2005 - 2007 |
EUROCOM DEVELOPMENT LTD. 3D CHARACTER ARTIST/MODELLER PROJECT: PIRATES OF THE CARIBBEAN - AT WORLDS END - PLAYSTATION3/XBOX 360 PUBLISHER: BUENA VISTA GAMES |
| 2003 - 2005 |
3D ARTIST / ALL ASPECTS PROJECT: CANCELED |
| 2001 - 2003 |
3D ENVIRONMENT ARTIST PROJECT: JAMES BOND - NIGHTFIRE SYSTEMS: PLAYSTATION2/XBOX PUBLISHER: ELECTRONIC ARTS |
| 2000 - 2001 |
3D ENVIRONMENT ARTIST PROJECT: BOND - THE WORLD IS NOT ENOUGH SYSTEMS: NINTENDO 64 PUBLISHER: ELECTRONIC ARTS |
| 1999 - 2000 |
GREENCODE SOFTWARE GMBH FREELANCE 2D ARTIST - GUI ARTIST PROJECT: KICKER FUSSBALL MANAGER - PC PUBLISHER: KOCH MEDIA GERMANY GMBH |
| 1997 - 1998 |
KAINAI ENTERTAINMENT FREELANCE 2D CHARACTER ARTIST/ANIMATOR JUICYTOWN - ADVERTISING GAME FOR GRANINI PUBLISHER: WESTKA INTERACTIVE |
| 1997 - 2000 |
SER QUANTUM GMBH TRAINEE COMPUTER-SCIENCE BUSINESSMAN SPECIALIZING IN PROJECT MANAGEMENT |

| SKILL SUMMARY: | |
|
SPECIALIST MODELLER (ORGANIC/HARD SURFACE) |
|
|
WIDE KNOWLEDGE OF HUMAN ANATOMY |
|
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IN DEPTH - CUT - SCENE QUALITY TEXTURING |
|
|
RIGGING AND SKINNING OF CHARACTERS |
|
|
MENTAL RAY LIGHTING |
|
|
GOOD COMMUNICATION SKILLS |
|
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EXPERIENCE IN OURSOURCE MANAGEMENT |
|
|
DEVELOPMENT, MANAGEMENT AND MAINTENANCE OF OPTIMIZED CHARACTER DEV. WORKFLOWS |
|
|
MICROMANAGEMENT/SCHEDULING (MYSELF + OTHERS) |
|
| SOFTWARE: |
ZBRUSH, MAYA, PHOTOSHOP, UNREAL EDITOR, CRAZYBUMP, HANSOFT, PERFORCE |
| COURSES: |
ADVANCED ANATOMY ZBRUSH BY SCOTT EATON OF ESCAPE STUDIOS LONDON |
