PROFESSIONAL EXPERIENCE:
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2008 - today
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YAGER DEVELOPMENT GMBH
CHARACTER ARTIST
PROJECT: TBA
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2007 - 2008
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CLIMAX ACTION
CHARACTER ARTIST/OUTSOURCING ARTIST
PROJECT: SILENT HILL ORIGINS - PLAYSTATION2
PUBLISHER: KONAMI
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2000 - 2007
2005 - 2007 |
EUROCOM DEVELOPMENT LTD.
3D CHARACTER ARTIST/MODELLER
PROJECT: PIRATES OF THE CARIBBEAN - AT WORLDS END - PLAYSTATION3/XBOX 360
PUBLISHER: BUENA VISTA GAMES
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2003 - 2005
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3D ARTIST / ALL ASPECTS
PROJECT: CANCELED
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2001 - 2003
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3D ENVIRONMENT ARTIST
PROJECT: JAMES BOND - NIGHTFIRE
SYSTEMS: PLAYSTATION2/XBOX
PUBLISHER: ELECTRONIC ARTS
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2000 - 2001 |
3D ENVIRONMENT ARTIST
PROJECT: BOND - THE WORLD IS NOT ENOUGH
SYSTEMS: NINTENDO 64
PUBLISHER: ELECTRONIC ARTS
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1999 - 2000 |
GREENCODE SOFTWARE GMBH
FREELANCE 2D ARTIST - GUI ARTIST
PROJECT: KICKER FUSSBALL MANAGER - PC
PUBLISHER: KOCH MEDIA GERMANY GMBH
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1997 - 1998 |
KAINAI ENTERTAINMENT
FREELANCE 2D CHARACTER ARTIST/ANIMATOR
JUICYTOWN - ADVERTISING GAME FOR GRANINI
PUBLISHER: WESTKA INTERACTIVE
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1997 - 2000 |
SER QUANTUM GMBH
TRAINEE COMPUTER-SCIENCE BUSINESSMAN
SPECIALIZING IN PROJECT MANAGEMENT
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SKILL SUMMARY:
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SPECIALIST MODELLER (ORGANIC/HARD SURFACE)
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WIDE KNOWLEDGE OF HUMAN ANATOMY
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IN DEPTH - CUT - SCENE QUALITY TEXTURING
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RIGGING AND SKINNING OF CHARACTERS
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MENTAL RAY LIGHTING
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GOOD COMMUNICATION SKILLS
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EXPERIENCE IN OURSOURCE MANAGEMENT
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DEVELOPMENT, MANAGEMENT AND MAINTENANCE OF OPTIMIZED CHARACTER DEV. WORKFLOWS
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MICROMANAGEMENT/SCHEDULING (MYSELF + OTHERS)
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SOFTWARE:
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ZBRUSH, MAYA, PHOTOSHOP, UNREAL EDITOR, CRAZYBUMP, HANSOFT, PERFORCE
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COURSES:
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ADVANCED ANATOMY ZBRUSH BY SCOTT EATON OF ESCAPE STUDIOS LONDON
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